Flat Shading
Shading that assigns a uniform color across the entire face. Useful for scenes that don’t necessarily need detailed materials.
// could be any three.js materialconst material = new MeshStandardMaterial({ flatShading: true,});When switching between flat and non-flat shading, the needsUpdate prop of the material must be set to true for the material to be properly updated.
material.flatShading = !material.flatShading;material.needsUpdate = true;